๐งฉ ANOMAL Clues - All Collectible Evidence
Every clue in the ANOMAL game: type, the era where it is found, and the cases it relates to.
Published September 1, 2026 ยท Last updated September 14, 2026
Quick Answer: What Each Clue Type Means
ANOMAL sorts every clue into one of three categories. Physical clues are things you can point at in the diorama โ a burnt compass, an intact helmet, a stone thumb on a throne. Temporal clues are contradictions in time โ a logbook dated after the discovery, a chronometer frozen at a future second, murals showing events from your own lifetime. Supernatural clues are things that should not exist at all โ water from a phantom stream, residue that is neither frost nor condensation, offerings that stay fresh in a sealed temple. The solution to every case emerges from the overlap of all three.
| Type | What It Proves | Example |
|---|---|---|
| Physical | The state of the scene โ what the body and objects actually are | A charred compass with its hands stopped |
| Temporal | The timeline is lying โ dates, sequences, or cause-and-effect do not line up | A logbook entry dated three days after the body was found |
| Supernatural | The event broke a rule of reality โ no physical cause exists | Helmet water that matches no watershed on any map |
How Clues Cross-Reference Between Cases
No case solves itself in isolation. Each case has three clues, and at least one clue points at a different era. The Frozen Flame's charred compass matches the metallurgy of the Orbital Station's chronometer; the Conquistador's helmet water shares its chemical signature with the residue on the Buried Temple's offerings. Build a table as you go โ the anomaly reveals itself only when all four cases are solved and the cross-era matches line up.
Physical Clues โ What the Scene Actually Is
Physical clues are the observable state of the diorama. They never lie, but they rarely tell the whole story. Collect these first โ they anchor the other two categories.
- Charred Compass (Frozen Heights) โ stopped at an impossible time
- Intact Armor (Emerald Canopy) โ no breach, death came from within
- Suit Integrity 100% (Orbital Station) โ no physical failure, something bypassed the suit
- Petrified Figure (Buried Temple) โ stone grain matches no known geology
Temporal Clues โ Where the Timeline Lies
Temporal clues are contradictions in sequence, date, or cause-and-effect. These are the puzzle's load-bearing elements โ every case turns on at least one.
- Logbook Future Entry (Frozen Heights) โ dated three days after the body was found
- Helmet Water / Unknown Watershed (Emerald Canopy) โ water older than the era it sits in
- Chronometer Future Timestamp (Orbital Station) โ frozen at a time that has not happened
- Murals of Your Timeline (Buried Temple) โ ancient paintings of modern events
Supernatural Clues โ What Should Not Exist
Supernatural clues are events or substances that break a rule of reality. They point at the anomaly itself โ the thing that ties all four cases together across time.
- Undisturbed Scorch Marks (Frozen Heights) โ fire with no source, snow with no imprint
- Pre-Conquistador Tree Carvings (Emerald Canopy) โ symbols carved before their author was born
- Viewport Residue (Orbital Station) โ a substance that has lost the memory of what it was
- Fresh Offerings (Buried Temple) โ fruit and flowers left by a temple that exists outside time