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ANOMAL Guide

๐Ÿงฉ ANOMAL Clues - All Collectible Evidence

Every clue in the ANOMAL game: type, the era where it is found, and the cases it relates to.

Published September 1, 2026 ยท Last updated September 14, 2026

Quick Answer: What Each Clue Type Means

ANOMAL sorts every clue into one of three categories. Physical clues are things you can point at in the diorama โ€” a burnt compass, an intact helmet, a stone thumb on a throne. Temporal clues are contradictions in time โ€” a logbook dated after the discovery, a chronometer frozen at a future second, murals showing events from your own lifetime. Supernatural clues are things that should not exist at all โ€” water from a phantom stream, residue that is neither frost nor condensation, offerings that stay fresh in a sealed temple. The solution to every case emerges from the overlap of all three.

Quick Answer: What Each Clue Type Means
TypeWhat It ProvesExample
PhysicalThe state of the scene โ€” what the body and objects actually areA charred compass with its hands stopped
TemporalThe timeline is lying โ€” dates, sequences, or cause-and-effect do not line upA logbook entry dated three days after the body was found
SupernaturalThe event broke a rule of reality โ€” no physical cause existsHelmet water that matches no watershed on any map
๐Ÿ’ก Read every clue description twice. The contradictions are in the adjectives โ€” "undisturbed snow" next to "scorch marks", "sealed station" next to "void residue". Those are the puzzle.

How Clues Cross-Reference Between Cases

No case solves itself in isolation. Each case has three clues, and at least one clue points at a different era. The Frozen Flame's charred compass matches the metallurgy of the Orbital Station's chronometer; the Conquistador's helmet water shares its chemical signature with the residue on the Buried Temple's offerings. Build a table as you go โ€” the anomaly reveals itself only when all four cases are solved and the cross-era matches line up.

Physical Clues โ€” What the Scene Actually Is

Physical clues are the observable state of the diorama. They never lie, but they rarely tell the whole story. Collect these first โ€” they anchor the other two categories.

  • Charred Compass (Frozen Heights) โ€” stopped at an impossible time
  • Intact Armor (Emerald Canopy) โ€” no breach, death came from within
  • Suit Integrity 100% (Orbital Station) โ€” no physical failure, something bypassed the suit
  • Petrified Figure (Buried Temple) โ€” stone grain matches no known geology

Temporal Clues โ€” Where the Timeline Lies

Temporal clues are contradictions in sequence, date, or cause-and-effect. These are the puzzle's load-bearing elements โ€” every case turns on at least one.

  • Logbook Future Entry (Frozen Heights) โ€” dated three days after the body was found
  • Helmet Water / Unknown Watershed (Emerald Canopy) โ€” water older than the era it sits in
  • Chronometer Future Timestamp (Orbital Station) โ€” frozen at a time that has not happened
  • Murals of Your Timeline (Buried Temple) โ€” ancient paintings of modern events

Supernatural Clues โ€” What Should Not Exist

Supernatural clues are events or substances that break a rule of reality. They point at the anomaly itself โ€” the thing that ties all four cases together across time.

  • Undisturbed Scorch Marks (Frozen Heights) โ€” fire with no source, snow with no imprint
  • Pre-Conquistador Tree Carvings (Emerald Canopy) โ€” symbols carved before their author was born
  • Viewport Residue (Orbital Station) โ€” a substance that has lost the memory of what it was
  • Fresh Offerings (Buried Temple) โ€” fruit and flowers left by a temple that exists outside time
๐Ÿ’ก The cross-era matches live here: the compass metallurgy matches the chronometer; the helmet water's isotope ratio matches the temple offering residue. The anomaly reveals itself in the overlap.