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ANOMAL Guide
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ANOMAL Guide - Cases, Eras & Clues

Practical guides, case solutions, era breakdowns, clue cross-references, timeline reconstruction and achievement tracking for the ANOMAL time-travel puzzle game.

🔍4 Cases🌍4 Eras🧩Clues1 Anomaly

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Official ANOMAL demo trailer

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Walkthroughs and strategy for the ANOMAL game.

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Frequently Asked Questions

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What is ANOMAL?

ANOMAL is a time-travel puzzle and detective game by French indie developer Alexis Roumier. You investigate four impossible deaths across four different eras — a mountaineer burnt in untouched snow, a conquistador dead with no wound, an astronaut erased in a sealed station, and a figure petrified on an ancient throne. There is no combat, no timer, and no fail state.

When does ANOMAL come out?

ANOMAL has not been released yet — the release date is TBA (To Be Announced). You can wishlist the game on Steam to be notified when it launches. The developer, Alexis Roumier, is a French indie developer working on the project solo.

What platforms is ANOMAL on?

ANOMAL is coming to Windows PC via Steam. No console or mobile versions have been announced yet. The game supports Family Sharing per standard Steam rules, and the available languages are English and French.

Is ANOMAL free to play?

No — ANOMAL is a premium single-purchase game on Steam with no microtransactions, no battle pass, and no in-game store. Pricing has not been announced yet since the game is still unreleased; check the Steam page for updates.

How many cases and eras are in ANOMAL?

ANOMAL has 4 cases, each set in a different era: Frozen Heights (a 1980s Soviet mountain station), Emerald Canopy (a jungle with ancient conquistador-era mysteries), Orbital Station (a derelict space station in the far future), and Buried Temple (an ancient underground temple outside normal time). Each case is a self-contained impossible-death puzzle.

How do you solve the cases in ANOMAL?

The core loop is: observe the frozen 3D diorama from every angle, collect physical, temporal and supernatural clues, cross-reference evidence across the four eras, and reconstruct the timeline to solve each impossible death. All four cases connect through a single anomaly — the solutions emerge from contradictions between what you see and what should be possible.